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Old Feb 15, 2008, 02:19 PM // 14:19   #21
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This would require reworking a significant portion of the game, not including the nearly impossible balancing issues with class' currently designed for support.

AKA it would be a different game entirely. Why not just make a different game to begin with? Or go play Diablo. That works to.
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Old Feb 15, 2008, 02:26 PM // 14:26   #22
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Scaling in Diablo 2 is great, but unlike in GW, it's possible to solo every area. What would monks do?

But I wouldn't it like in Oblivion, where a wolf could be as hard as a strong lich... Or opposite, a lich as weak as a wolf.
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Old Feb 15, 2008, 05:17 PM // 17:17   #23
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Quote:
Originally Posted by Muspellsheimr
This would require reworking a significant portion of the game, not including the nearly impossible balancing issues with class' currently designed for support.

AKA it would be a different game entirely. Why not just make a different game to begin with? Or go play Diablo. That works to.
aren't 55 monks or general farming monk builds the best right now at complete solo farming?

They have smiting if they chose or we don't even know how primary secondary or they'll even go that route with Guild Wars 2 is being handled
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Old Feb 15, 2008, 05:23 PM // 17:23   #24
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Quote:
Originally Posted by Muspellsheimr
This would require reworking a significant portion of the game, not including the nearly impossible balancing issues with class' currently designed for support.

AKA it would be a different game entirely. Why not just make a different game to begin with? Or go play Diablo. That works to.
They don't need to "rework" Guild Wars 2. It hasn't yet been worked on.
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Old Feb 15, 2008, 06:24 PM // 18:24   #25
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Originally Posted by Numa Pompilius
/unsigned. I hate scaling. I have never seen it done well in any game, and most of the time it's done truly god-awfully, like in Bards Tale or Oblivion.

And I do like my games to be tethered to reality, thankyouverymuch.
I didn't play Bards Tale but the OP idea is really different from the one in Oblivion. It's more like the one in D2.

Oblivion's scaling was made so that you could finish the game at lvl 1.
In D2 you couldn't, you'd get pwned. All monsters had a fixed lvl which went up if someone else joined your game, and down if they leaved.

That means that you can play alone if you want, or with people. The only difference is that you don't need henches.

/signed

And 'bout reality... I don't see big-busted blondes in miniskirts casting meteors while in the air IRL, personally.
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Old Feb 15, 2008, 07:13 PM // 19:13   #26
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The ability to solo hunt is in every MMO except this one (monk farmers aside).


Although Monks may be the most common, and perhaps the most effective, solo farmers they are not the only option. Most professions have solo farming builds that work reasonably to very well.
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Old Feb 15, 2008, 11:29 PM // 23:29   #27
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Originally Posted by AshenX
Although Monks may be the most common, and perhaps the most effective, solo farmers they are not the only option. Most professions have solo farming builds that work reasonably to very well.
That's true. The point is though, they don't finish missions solo. They just farm very specific areas.
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Old Feb 16, 2008, 11:04 AM // 11:04   #28
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Its lame when you can just move the slider and choose the difficulty. Just add full hero teams to gw2. And add easy areas, harder areas, hard areas, very hard areas etc..
Heroes take the MMO out of MMORPG. Pick your slice here people, you want a solo-oriented game or a team-based? If you want a solo game, scaling is the way to go. If you want a team game, hell, no more heroes. They make the game seem solo.

Quote:
Diablo 2 style scaling would be interesting, but GW shouldn't be the type of game you can beat solo like D2...
Oh IDK, from what I am seeing from GW2's description, it seems like a solo game. In fact, it seems like WOW.

Quote:
Why not just make a different game to begin with? Or go play Diablo. That works to.
It is a different game altogether. Plus, if D3 was out, I don't think any of us would still be playing GW.


And stop thinking of classes in terms of GW1 classes. They might revamp them. Look at D2, everyone thought Pally was a weak healer or the Druid would be a weak supporter, they turned out vicious. Just don't make that many heal abilities and solo-oriented kickass game is made.
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